Category «Game Analysis»

Kingdom Hearts: What Happened to Tech Points?

In the original Kingdom Hearts, Tech Points were a feature in combat that allowed players to get extra experience for taking specific actions in battle. Tech points are awarded when the player exploits an enemy’s weakness, parries an enemy attack with an attack of their own, or uses an enemy’s attack against themselves Tech Point …

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Genius Design – Ratchet and Clank Weapon Upgrades

In Ratchet and Clank: Going Commando, automatic weapon upgrades were introduced to the series. Weapons would gain experience as they are used to defeat enemies. When they have enough experience, they upgrade to a completely new weapon, which is better than the original in every way in most cases (except the lava gun). Weapon leveling is …

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The Importance of Mario Odyssey’s Linear Primary Objectives

  While Mario Odyssey’s level design is open for players to choose what they want to do, the game wouldn’t be as impactful without its linear, primary objectives in each world. The moment you enter a world, the game gives the player a goal. The level is designed around guiding players towards the primary objectives …

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Evolution of 3D Mario Level Design – Part 2

In part 1, we discussed how 3D Marios were gradually becoming more player-friendly to grab a broader audience in 3D platformers. Mario Galaxy started the trend of more linear levels to prevent players from being confused with exploring 3D space. However, these levels were often a hodgepodge of random ideas with few challenges for players of …

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My Best Games of 2017

For me, this was an incredible year for games. As a 3D platformer and JRPG fan, this year was much-needed candy to my palette. Let’s do this by category: Adventure/Action RPGs Zelda: Breath of the Wild– Quite the experience. Probably the ultimate form of adventure we’ve seen in any video game to date. Buy this …

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Combat Strategy Analysis – Xenoblade 2

Xenoblade Chronicles 2 is an outstanding JRPG and one of my favorite games of the year. with a strategic battle system that anyone interested in battle mechanics must examine. Battles focus on forcing the player to make quick decisions with risks and rewards keeping players captivated. Players feel accomplished and satisfied after achieving goals they …

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