Helpful Tips From My Game Jam Experience

Over the weekend, I completed my first Game Jam Hackathon – Games For Our Future Game Jam Another programmer and I, with the help of an artist, created Climate Pirate! It’s a 2D action game where you control pirates that capture oil tankers to reduce the carbon footprint of mankind and save the world from …

Kingdom Hearts Series Archive

Design Articles Kingdom Hearts: What Happened to Tech Points? – An analysis of the positives and negatives of the Tech Point system in KH1. How to Design a Hard Mode: Kingdom Hearts 2 Case Study – How Critical mode in KH2 was one of the best difficulty modes ever added to the game and how the series …

Genius Design – Ratchet and Clank Weapon Upgrades

In Ratchet and Clank: Going Commando, automatic weapon upgrades were introduced to the series. Weapons would gain experience as they are used to defeat enemies. When they have enough experience, they upgrade to a completely new weapon, which is better than the original in every way in most cases (except the lava gun). Weapon leveling is …

How To Connect to S3 in Unity

Let’s say you want to upload a file to AWS S3 from your Unity game. Well, if you follow the AWS instructions, you’ll probably run into errors. This guide helps you through the errors I encountered. Step 1 – Follow the Setup the AWS SDK Tutorial Notes: While importing the AWS SDK into Unity, since I only …

Rescue Pets!

The Rescue Pets main screen. Art made by JDoArts. Check out his other work! Let’s Rescue Pets! You own an animal shelter in your pocket! Find loving homes for all the animals in your shelter with help from your very own Rescue Pet! Play with cats and dogs in an exciting, heartwarming mobile idle game. How …

How to Add Layers of Challenge to Keep Players in Flow

One of the best ways to keep difficulty balanced for different skill levels between players is Challenge Layering. Challenge Layering is when games have multiple goals of different difficulty at a given time that players can choose to complete. If they become bored or frustrated, the player can make the game harder or easier for …